
The best level design in Mania came from the original levels/new sections of old levels, so all SEGA have to do to top this is do what Christian “Taxman” Whitehead knew to do from the very beginning: just make a wholly new 2D Sonic game, all original levels and elements. God help me, I love the new Sonic game, but before Mania was announced I never thought I’d say those words again. Mania is the real Sonic Generations, and the Sonic game we all should’ve gotten on the Saturn in 1996. I could go on forever about what I love about Mania. They’re great, and an actual challenge at times. You can’t just jump on him easy peasy 8 times the way you can in practically all the old bosses. The bosses are wholly more clever than anything from the original Genesis games, with the vast majority requiring you to figure out the gimmick/work out a way to indirectly attack Eggman’s robot. I always considered Sonic 2 to have the unequivocally best level design of the Genesis trilogy (Sonic & Knuckles is literally Sonic 3 Part 2, not a fourth game), but Mania beats it out not only in what made it good but with a design complexity the Genesis could never have achieved on its meager double digit kBs of RAM. Mania is well so designed it’s actually making me spot flaws in my beloved Sonic 3 & Knuckles that never occurred to me before to name a more harmless example, how boring a level Angel Island is. Of course, it took hiring talent from the fanbase to make that happen, because SEGA has long ago lost its heart and soul and is just struggling in vain to replicate past games without any kind of understanding or insight on what made them fun to play. We would still like to urge our readers to purchase the game as developers would otherwise be unable to earn enough and make more games that all of us love to play.As a longtime fan from childhood, I’ve obviously been waiting quite a while for a new Sonic game that wasn’t one of those tedious “Hold A-to-Win” boosting-based Modern Sonic ones they’ve been making for the past decade. Previously, several cracking groups were frustrated by the Denuvo protection used on some of the latest games but it seems like the floodgates have finally been opened and the pirates have made their way through the technology.



As developers usually remove the DRM after the games get cracked, it will be interesting to see if the company decides to take the same approach. Notably, Sega has not yet removed the Denuvo protection from the Steam version of the game.
Sonic mania denuvo crack cracked#
While the new game from Sega has been cracked at a lightning fast speed, previously other games including Rime, Tekken 7, Resident Evil 7, which also featured Denuvo DRM protection were cracked even faster. The anti-tamper technology used by Sega's Sonic Mania has been cracked by pirates within eight days of its launch, and the pirated version of the game currently has all the fixes and features that the latest version of the released game offers, as per a report by DSO Gaming.
Sonic mania denuvo crack torrent#
However, the DRM protection for Sonic Mania, which was launched just few days back, has now been reportedly cracked and the game has already been made available on several torrent websites. Denuvo DRM anti-tamper has been known to create problems for pirates, as the protection has secured several games from being cracked or at least delayed the treatment by a significant time.
